Orbital Space Settlements
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Introduction to Orbital Space Settlements
Because we are planetary creatures, most people think of space settlements on Mars or perhaps Earth's Moon. However, it turns out that life in orbit is very attractive. Instead of building a settlement on the outside of a planet, to live in orbit we must build giant spacecraft and live inside. In the 1970s Princeton physicist Gerard O'Neill and others showed that orbital space colonies were physically possible, attractive places to live, and may make economic sense. They found that orbit is a good place for an expanding, technological civilization.
An orbital space settlement is a giant spacecraft big enough to live in. Orbital settlements will travel endlessly through space while the folks inside work, play, socialize, raise families, etc. These spacecraft will be kilometers across, big enough to feel like you are 'outside' when you leave your house. The settlements will rotate so that you feel something very close to Earth normal gravity at the hull.
There are a number of reasons to believe that orbital living is the way to go.
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Proximity to Earth. The first orbital settlements may well be built only a few hundred miles from Earth in 'Low Earth Orbit' (LEO). High LEO is far enough out that the settlement won't crash into Earth but low enough for the Earth's van Allen Belts to protect settlers from deadly solar storms. Travel back and forth to Earth should take only a few hours. Visits from relatives and friends will be common, and traveling to Earth for vacation or schooling should be easy. Perhaps more important, bringing supplies, materials, and specialized equipment from Earth to support construction will be relatively easy.
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Continuous, ample, reliable solar energy. In a high enough orbit there is no night. Solar power is available 24/7 in most high orbits, although in high LEO there is some darkness during each orbit as a structure passes through the Earth's shadow. Most satellites in Earth orbit use solar power today, deploying large solar cell arrays like wings stretching from the craft. The solar arrays for settlements must be huge in order to generate enough power. This power can be generated on separate solar power satellites and beamed to the settlement, much as power beamed from such satellites to Earth can play a major role in solving our energy problems.
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Weightless construction. Zero-g construction means big settlements can be built with relative ease. On Earth, for example, you could not build a round structure that is several miles high because it would collapse under its own weight, but in zero-gravity it is entirely possible to build such large structures, and in orbit astronauts can move objects weighing many tons by hand. Space settlers will spend almost all of their time inside the settlement because it is impossible for an unprotected human to survive outside for more than a few seconds. In this situation, obviously, bigger settlements are better. Settlements can be made so large that, even though you are really inside, it feels like the out-of-doors.
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Weightless recreation. Although space colonies will have 1g at the hull, in the center you will experience weightlessness. If you've ever jumped off a diving board, you've been weightless. It's the feeling you have after jumping and before you hit the water. The difference in an orbital space settlement is that the feeling will last for as long as you like. If you've ever seen videos of astronauts playing in 0g, you know that weightlessness is fun. Acrobatics, sports and dance go to a new level when constraints of gravity are removed.
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Great views of Earth (and eventually other planets). Space settlement is, at its core, a real estate business. The value of real estate is determined by many things, including "the view." Any space settlement will have a magnificent view of the stars at night. Settlements in Earth orbit will have one of the most stunning views in our solar system: the living, ever-changing Earth.
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Enormous growth potential. If the single largest asteroid (Ceres) were to be used to build orbital space settlements, the total living area created would be well over a hundred times the land area of the Earth. This is because Ceres is a solid, three dimensional object but orbital space settlements are basically hollow with only air on the inside. Thus, Ceres alone can provide the building materials for uncrowded homes for hundreds of billions of people, at least.
- Economics. Near-Earth orbital settlements can service Earth's tourist, energy, and materials markets. Space settlements, wherever they are built, will be very expensive. Supplying Earth with valuable goods and services will be critical to paying for settlement.
Early settlements can be expected to orbit the Earth. Later settlements can spread out across the solar system, taking advantage of the water in Jupiter's moons or exploiting the materials of the asteroid belt. There is good reason to believe that orbital space settlements can provide terrific homes for ten trillion people, or perhaps even more. There is so much room for growth that the people of this world may realize that it is easier to build new land to live on rather than to fight over the limited resources that exist on the Earth. What a world that would be.
Annotated Bibliography of Recommended Reading
The High Frontier: Human Colonies in Space, by Gerard K. O'Neill. 1st Edition: William Morrow and Company, 1977; 2nd Edition: Space Studies Institute, 1989; 3rd Edition: Apogee Books, 2000. [NSS Review]. [Buy from Amazon]. The pioneering book by the late Princeton physicist, Gerard K. O'Neill. “A thought-provoking work of true historical significance.” — Thomas Paine, NASA Administrator, 1968-1970. “Changed our way of thinking of space, of space habitats, of the Moon and Sun as resources.” — Isaac Asimov. “As you read this book, I hope you will come to share some of this vision.” — Shuttle Astronaut Kathy Sullivan.
![]() 1st Edition 1977 |
![]() 2nd Edition 1989 |
![]() 3rd Edition 2000 |
| “The Colonization of Space” by Gerard K. O'Neill, Physics Today, 27(9):32-40 (September, 1974). [Complete online copy]. The brilliant classic paper by O'Neill is now available online. “Careful engineering and cost analysis shows we can build pleasant, self-sufficient dwelling places in space..., solving many of Earth's problems.” | ![]() |
| Colonies in Space, by T. A. Heppenheimer: Stackpole Books, 1977. [NSS Review] [Complete online copy] [Buy from Amazon |
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| Space Settlements: A Design Study, edited by Richard D. Johnson and Charles Holbrow: NASA SP-413, 1977. [Complete online copy] [Buy from Amazon |
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| Space-Based Manufacturing from Nonterrestrial Materials, edited by Gerard K. O'Neill: American Institute of Aeronautics and Astronautics, 1977. [View some pages or purchase online copy from AIAA] [Buy from Amazon |
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| Space Manufacturing Facilities: Space Colonies, edited by Gerry Grey: American Institute of Aeronautics and Astronautics, 1977. [Online abstracts and some pages] [Buy from Amazon |
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| Space Colonies, edited by Stewart Brand: A CoEvolution Book, Penguin Books, 1977. [Complete online copy] [Buy from Amazon |
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| Space Resources and Space Settlements, edited by John Billingham, William Gilbreath, and Brian O'Leary: NASA SP-428, 1979. [Complete online copy] [Buy from Amazon |
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